Ubisoft is closing RedLynx, the Finnish studio behind the beloved Trials series, and cutting 70 positions at Ubisoft Singapore, the studio behind Skull and Bones and Assassin’s Creed: Black Flag Resynced. The two moves will ultimately impact over 120 jobs — the latest blow in the publisher’s sweeping, year-long reorganization.
“Today, we informed our teams of a proposal to close RedLynx in Finland, subject to the local change negotiation process, which would affect up to 52 positions,” Ubisoft said in a statement. “At Ubisoft Singapore, 70 positions have been impacted to align the studio with upcoming production needs. The studio remains an important part of Ubisoft’s global production organisation.”
“We deeply value the contributions of both teams and recognize the impact this may have on our colleagues,” the statement continued. “We are committed to supporting our teams throughout this process and conducting it with care and respect.”
The End of the Trials Studio
RedLynx is best known as the creator of the Trials motorcycle platforming series, developed both before and after Ubisoft acquired the studio in 2011 following the breakout success of Trials HD. Its last major standalone release was 2019’s Trials Rising — and according to Game Developer’s reporting, the studio was reportedly not assigned to a project at the time of the closure decision, having already been placed into the “Creative Network” central support division under Ubisoft’s new structure.
Trials creator Antti Ilvessuo, who left the studio years ago to found Channel 37 (currently finishing crafting-survival game The Last Caretaker), responded to the news: “I’m proud of what we built at RedLynx, but my part in that story ended years ago. In 2012, Trials Evolution‘s riddle started, and its final chapter is set in 2113. So even something we made back then still has most of its future ahead of it.” Former RedLynx leader Tero Virtala, meanwhile, went on to become CEO of Remedy Entertainment, a post he recently left.
Part of a Bigger Restructure
The cuts are part of Ubisoft’s colossal shift toward a “creative houses” structure that began in January — a reorganization CEO Yves Guillemot has framed as “one of decisive action for Ubisoft” and “one of the most ambitious transformations in the company’s history,” aimed at creating a “more focused, agile, and disciplined organization” able to support a sustained release cadence. The company has shuffled a number of major franchises under its new Vantage subsidiary and stretched the Ubisoft Massive label to cover more of its brands — a reorganization we covered earlier this month. Ubisoft expects the current fiscal year to represent a low point from a cash flow point of view, with fortunes anticipated to improve in FY2027-28 and FY2028-29.
Ubisoft Singapore, for its part, shipped the pirate RPG Skull and Bones in 2024 and contributed to Assassin’s Creed: Black Flag Resynced — a game that coasted past 3.5 million sales in only a fortnight, with a Switch 2 version reportedly on the way. The studio had already been moved into a division focused more on supporting other teams.
What This Means
For the Trials franchise, the closure leaves the series without its home studio for the first time in over 15 years. For Ubisoft, it’s the latest in a series of studio closures and layoffs under a restructure the company insists is about “reclaiming its creative leadership” — words that ring hollow for the more than 120 developers affected this week.
