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P.T. Finally Runs Natively on PC — and Kojima Shared the Fan Port That Did It

The iconic looping corridor of P.T., Hideo Kojima’s 2014 Playable Teaser, which now runs natively on PC via a fan-made port that Kojima himself shared on social media

Hideo Kojima’s legendary Playable Teaser just became playable somewhere it was never meant to run — and the man himself shared it. A fan-made, fully native PC port of P.T. — the 2014 PS4 teaser for the cancelled Silent Hills — has been released for free on GitHub by modder LoreanXavier. After a decade of imitations that always missed something, this one is the real deal: the port officially reached version 1.0 this week, and Kojima retweeted coverage of it on both his English and Japanese accounts, something GamesRadar calls highly unusual for this kind of unofficial project.

Not an Emulator — a Rebuilt Engine

“This is a native PC port of P.T., the 2014 PS4 teaser by Kojima Productions. It is not an emulator,” LoreanXavier explains. “The game logic was rebuilt in C++ from the original’s behaviour and the renderer is written on Vulkan; every level, model, texture, sound, script and cutscene is read at run time from your own copy of the PS4 game. There is no game data in this repository and none in the installer.” That last part is the key: you supply a dump of your own PS4 copy (the US release, CUSA01127, is the tested build). As GamesRadar notes, it’s much like the PC recompilations that have proliferated for older console games in recent years — and that key distinction is what tends to keep such projects safe from publishers’ lawyers. The modder’s motivation is simple: “P.T. deserved to keep existing somewhere other than on consoles that still have it installed.”

The tech on offer is serious: DLSS 4.5 and FSR 3.1 upscaling, frame generation, optional ray-traced shadows, ambient occlusion and floor reflections, enhanced textures, plus photo mode, a loop browser, a “museum” of subliminal images, radio lines, cutscenes and unused content, a speedrun timer with LiveSplit support, third-person view and even experimental OpenXR VR. Requirements are a Windows 10/11 or modern Linux machine with a Vulkan 1.3 GPU — and, as on PS4, a microphone for one part of the game, with a key-bind fallback if you don’t have one.

“I Am Speechless”

The endorsement no one saw coming: Kojima shared a GameRant article about the port to both of his accounts. “The GOAT himself acknowledged my port. I am speechless,” LoreanXavier wrote on October 5, adding that seeing Kojima “notice something I’ve poured so much time and passion into genuinely means the world to me.” Dataminer Lance McDonald, who knows P.T.’s inner workings better than almost anyone, vouches for the result: “Unlike the previous decade of fan ‘recreations’ of P.T. for PC which always seemed to miss important but minor details, this is (as far as I can tell?) a 1:1 port of the entire codebase. It creates all of the undocumented behavior I know of perfectly.”

P.T. was the surprise reveal of Sony’s Gamescom 2014 showcase, released the same day and later revealed as Kojima’s Silent Hills — before his falling-out with Konami cancelled the project and left the teaser stranded on PS4s that never deleted it. Konami has since revived Silent Hill annually (this year’s entry is Townfall), while Kojima develops OD under Xbox — another chapter in the odd post-Konami era that saw Xbox pick up his Physint. With Halloween creeping in, horror fans finally have a way to keep the loop alive without hoarding a 2014 console.

Sources